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Splitgate developer making a new game in the same universe, some Splitgate support will continue – Effinate Games

Splitgate has been around in one form or another since 2019, offering game modes like Juggernaut and Hotzone in a “Halo meets Portal” style that have proven to be a huge hit. That hit isn’t going away, but it will no longer be the focus of developer 1047 Games. The studio begins work on a new title set in the same universe.

The announcement was made in a blog post on the studio’s website and reflected across social media. “After careful consideration and much deliberation, the 1047 Games team has decided that in order to build the game fans deserve—and to build it in a way that doesn’t try to retrofit and live-operate an existing product—we’re ending feature development by Splitgate,” reads the statement. “Feature development” is an important phrase there. Splitgate will still receive support like weekly playlists, item releases, and other critical updates — it just won’t get any major new game modes or anything like that. That said , on September 15 the game will officially exit beta with the arrival of season two.

Season two will include a free battle pass with infinite levels and a series of rewards as thanks to the fans. Splitgate has seen huge success over the years – more than 18 million downloads in fact. 1047 Games received $10 million in funding in the fall of 2021, allowing it to remain independent and hire more staff to help maintain such a huge hit.

Now, however, the team has shifted priorities to developing its next game. “We’re turning our attention away from iterative, minor updates and going all-in to focus on a new game in the Splitgate universe that will present revolutionary, not evolutionary, changes to our game,” the announcement continued. “It will be a shooter, it will have portals, and it will be built in Unreal Engine 5. Oh, and it will be free.” It sounds like Splitgate fans will feel right at home with the new game, even if they are currently disappointed by the news of putting the brakes on new content. It also sounds like a necessary step for an independent studio aiming for a triple-A experience with its products.

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