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The MOBA genre is nowhere near as popular as it was back in its heyday in the early 2010s. While games such as League of Legends, DOTA 2and even Throw still going strong. It’s still far from when new games hit the market on an almost regular basis.
Fangs hopes to change that, led by one of the creative minds who helped create the genre in the first place, Steve “Guinsoo” Feak along with the team at Hidden Leaf Games. Although unlike the aforementioned titles above, this game hopes to achieve a completely different direction rather than compete directly.
Gone are concepts like laning and item builds. Instead, Fangs turns its focus on one main aspect of the MOBA genre: the late game team that fights after everyone has built up. This is not an entirely new idea, another notable game known as Battlerite had similar philosophies but has since been shut down.
At the same time, Fangs appears to be a brand new title, not just a copy of something else. This becomes apparent when you take a closer look at the details of their main game mode.
Players compete in 4v4 matches where you can choose any character you want. In the full game, these must be unlocked, but only through in-game currency, which cannot be purchased with real money in any way.
During these 4v4 matches, there are two possible winning goals to secure a round. Either push the aspect, which is a neutral target in the center of the map, all the way to your opponent’s side – or kill the enemy captain 4 times.
The idea is to create dynamic scenarios and decisions throughout the game, each round and each match in total. Captains are randomly assigned each round, so it’s likely that you’ll be a main target at least once during a game.
These aspects force players to consider their options when it comes to spec and how they approach combat. This keeps things fresh so you don’t fall into a rut of doing the exact same game after game just for the sake of a meta build.
That is clear Fangs is aimed at those who want to challenge their skills while also spending some time on theory making builds and team compositions. Given Guinsoo’s background, it is most likely Fangs also aims to make a splash in the e-sports gaming scene.
And there is certainly a lot that will separate the players when it comes to their skill level. There are a ton of item choices that affect each character’s abilities, some of which are unique to each character while others come from a pool of common choices.
There are so many combinations to create that players are sure to spend a lot of time experimenting with builds to find what best suits their needs and styles. So while Fangs currently has a limited roster compared to more established MOBAs, they all have a lot of depth to them when it comes to using them.
When it comes to using them, this is the second part that Fangs working to target the competitive crowd. Each ability is a skillshot, there are no autoattacks like in games such as League of Legends or Dota 2.
So there is a high skill ceiling when it comes to who can get the most out of their character in the game, but there is also a very high floor at the same time. This may be a bit of a concern for more casual players looking for a MOBA with shorter matches compared to the competition.
ultimately, Fangs will be at the mercy of the size of its player base. As with all multiplayer games, it’s no good if nobody plays. So hopefully their promise of constant updates is kept when the game launches and succeeds in capturing the attention of players.
The same goes for its monetization model, which is important as they need revenue to continue supporting the services and updating the game. Fortunately, it’s not pay-to-win, as no gameplay is placed behind a paywall, not even in an optional sense.
There is great potential with a title such as Fangs for those looking for a game to test their skills while bringing fresh ideas to the now ancient MOBA space. All it needs is solid support and a strong community to help its growth.